Ian Fienberg
Game Design
Uno Extreme
Fall 2024
For the fall term I aim to expand on the popular card game, Uno. With 15 different types of cards and 4 different colors, Uno is a fun game with nearly unlimited possibilities. My goal is to enhance the game by 1) added more cards that create chaos in the game and allow for greater redemption and more exciting gameplay and 2) allowing players to select from a list of "player types" that result in different actions and gameplay decisions from the CPUs. This project is being completed in Qt for Python, which allows me to make graphical user interfaces and applications.
Game Demo
While this is currently a work in progress, I have thus far created a digital version of the game allowing for four players to play a game of Uno, complete with card selection, action card effects implemented, and a deck of cards to draw from when in need (they can click on the deck to draw a card). The game works by displaying one player's cards at a time, and when they select a card and play it, the card is added to the discard pile and the next player's hand will display (assuming a plus2, plus4, or skip isn't played, otherwise the next player would be skipped).
When a player plays a wild or plus4 card, they are prompted with the option to select which color to change the discard pile to. The top card of the pile becomes an empty card with the color they chose and the next player hand is displayed.
As I continue to work on this project, I aim to add several components to enhance the overall gameplay and asthetic. I will include:
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Animations for the cards so it feels as if a played cards are being moved from a player's hand to the discard pile, and that drawn cards are entering the player's hand
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Music and sound effects to add background noise and emphasis players' decisions
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Super cards that have drastic effects on the game and make it harder (or easier) to get rid of all of your cards
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Single player gameplay against the computer so that people can play on their own and practice
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Player Type selection in single player that will allow for different play styles to be incorperated and offer different gameplay experiences
One major addition to the classic Uno game will be super cards. These cards will each have abilities that either drastically help or hurt the player who plays them. Unlike typical cards, super cards can be played at any time and can only be drawn from a seperate pile. After being played, the previous top color the discard pile remains, and the super card's effects are in play. All cards in a player's hand must still be played in order for the player to win. The addition of these cards benefits gameplay by allowing for players in the lead to potentially run into additional obstacles, and for players with many cards left to potantially catch a break and get a chance at victory. While there will be many super cards included, and example of a couple are displayed below: